Independent project compares algorithm performance in maze solving to identify fastest and most accurate method.
This independent Computer Science research project compares Breadth-First Search, Depth-First Search, Dijkstra’s algorithm and A* across 180 randomly generated, solvable grid mazes. The algorithms were tested on mazes of different sizes and obstacle densities and evaluated using execution time, nodes expanded, path length and maximum frontier size. The results show that A* provided the strongest overall balance between execution speed and shortest-path accuracy under the tested conditions.
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Esosa Bangira (2026) studied this question.
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