Investigating running demands during training versus matches in sub-elite rugby players reveals significant mismatches in demands based on position.
This study investigated whether weekly training sessions replicate the running demands of match play in sub-elite rugby union athletes, examining the principle of training specificity across positional roles. A total of 30 male players from a sub-elite rugby union team participated, contributing 306 training and match data points. External load variables were collected using 18 Hz GNSS devices and analyzed across ten time-motion KPIs, including distance per minute, maximal speed, distance distribution across speed zones, and acceleration–deceleration profiles. Linear mixed models assessed differences between training and match play within forwards, backs, and scrum-halves. Results revealed significant mismatches between training and match running demands, with positional roles exhibiting distinct profiles. Forwards performed substantially lower running volumes and intensities in training, particularly in moderate-speed zones. Backs showed similar total volumes but markedly reduced high-intensity actions, including maximal speed, high-speed running, and severe decelerations. Scrum-halves displayed the greatest alignment, with no major discrepancies across conditions. These findings indicate that game-based training alone does not sufficiently reproduce match play running intensity for any position. Integrating targeted closed-skill blocks and supplementary high-intensity conditioning within predominantly game-based frameworks may help balance representativeness, repetition, and physical overload, supporting more effective preparation for the running demands of competition.
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Chiarello et al. (2026) studied this question.
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