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Distributed Nash equilibrium seeking of aggregative games is investigated and a continuous-time algorithm is proposed. The algorithm is designed by virtue of projected gradient play dynamics and aggregation tracking dynamics, and is applicable to games with constrained strategy sets and weight-balanced communication graphs. The key feature of our method is that the proposed projected dynamics achieves exponential convergence, whereas such convergence results are only obtained for non-projected dynamics in existing works on distributed optimization and equilibrium seeking. Numerical examples illustrate the effectiveness of our methods.
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Liang et al. (2022) studied this question.
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