We explore design strategies for mixed reality (MR) in relation to Milgram's definition, which has been central to its development in the past 20 years.We argue for the need to rethink the technical focus of this definition in order to capture the experiential dimensions of MR and offer a humanistic framework for a growing class of experiences that we label MR x .We list three characteristics of MR x applications (esthetic, performative and social) and provide a context for the three subsequent articles in this special issue.
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Rouse et al. (2015) studied this question.
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