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This article investigates the multiplayer pursuit-evasion (MPE) differential games in the presence of malicious pursuers. First, three types of malicious pursuers, namely greedy , lazy , and traitorous pursuers are formulated by using two subjectively malicious factors in the performance index. Then, an N -player nonzero-sum game framework is established to study the relationships among healthy pursuers, malicious pursuers, and evaders. The capturability and Nash equilibrium of such a new MPE differential game are rigorously analyzed. Finally, the effects of malicious pursuers on the capture time are explicitly quantified by the minimal pursuit coefficient , whose explicit form is obtained by the solutions from coupled Riccati differential equations.
Xu et al. (Tue,) studied this question.
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