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Retrospective analysis examines ethical accountability in game production, suggesting broader applications for creative practice.
Reflective Solo-Auditing (RSA) is a practice-based methodological framework for examining ethical accountability in game production through structured retrospective analysis. Drawing upon critical game studies, feminist technoscience, and reflective practice, the framework transforms post-production reflection into a systematic research methodology organized around three analytical phases—Collection, Interpretation, and Synthesis—and four evaluative dimensions: Intention, Constraint, Impact, and Reflection. Demonstrated through a retrospective case study of the independently developed mobile game Falcon Federation Pod, RSA illustrates how ethical understanding emerges through production processes, infrastructural constraints, and reflective inquiry. Although developed within game production, the framework offers broader relevance for organizational learning, design ethics, and accountable creative practice.
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Mir Fasi Uddin (2026) studied this question.
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