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August 1, 2026Games and CultureOpen Access

Extremists Play Games Too: Gaming References in Extremist Discourse

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Authors

NVNeven Vukic

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Overview

Critical Discourse Analysis examines gaming's role in radicalization, suggesting new perspectives on risk factors.

Key Points

  • This article investigates the connection between gaming and extremist radicalization, challenging existing assumptions.
  • Conducted Critical Discourse Analysis of manifestos by extremists Anders Breivik, Brenton Tarrant, and Elliot Rodger.
  • Analyzed findings alongside official reports and law enforcement case files.
  • No uniform pathway between gaming and radicalization was identified.
  • Gaming serves three context-specific roles: as a Sanctuary, Vernacular, or Alibi.
  • Rodger's radicalization increased after he stopped using gaming as a refuge, contradicting common beliefs.

Cite This Study

Neven Vukic (2026) studied this question.

synapsesocial.com/papers/6a6d9825e258b358b3c6b2b5https://doi.org/10.1177/15554120261471999
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