Randomized trial demonstrates improved game interaction through touchless gestures, indicating enhanced accessibility.
Traditional gaming interfaces rely on physical controllers or keyboards, which can be restrictive and less accessible to certainusers. This paper presents an AI Gesture-Based Game Assistant with Real-Time Hand Tracking, a vision-based system that enables touchless game control through hand gestures and integrates an AI coaching assistant that provides contextual onscreen guidance during gameplay. Using a standard webcam, the system captures real-time video processed through OpenCV and MediaPipe for hand landmark extraction, obtaining 21 precise 3D landmarks per frame at 30+ FPS. A rule-based gesture recognition engine classifies five distinct gestures—Fist (Stop), Open Palm (Start), Thumb Up (Jump), Index Point (Shoot), and Swipe (Move)—achieving per-gesture accuracies of 85–96% with end to-end hand-movement-to-keypress latency under 50 ms. Recognized gestures are mapped to game-control events via PyAutoGUI/Pynput, enabling seamless interaction with a Pygame-based 2D game. Landmark smoothing through a sliding window deque and a frame-based debounce cooldown significantly reduce jitter and false triggers. Two of the four planned objectives have been fully implemented and validated; the remaining objectives—an AI coaching layer and an integrated real-time overlay—are scheduled for Phase 2. Index Terms—Gesture Recognition, Real-Time Hand Tracking, MediaPipe, Human-Computer Interaction, Touchless Gaming, OpenCV, Game Accessibility
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Bano et al. (2026) studied this question.
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