Teachers are oen ill-prepared to manage classrooms in urban schools. In the present study, an empirically-based behavioral management strategy, the Good Behavior Game (Game), was investigated. The effects of the Game on student behavior and teacher response statements, including praise, were examined. A teacher with 22 students in a first grade classroom of an urban elementary school participated in implementation of the Game. Using a withdrawal design, results showed that student on-task behavior increased while disruptive behavior decreased, replicating previous findings. The number of teacher praise statements remained at near zero levels across conditions. Frequency of teacher neutral and negative statements varied with the level of student disruptive behavior. Teacher praise and limitations are discussed.
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Lannie et al. (2007) studied this question.
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