Answers are grounded in this paper and cite their sources.
A computational system called fuzzy-genetic decision optimization combines two soft computing methods, genetic optimization and fuzzy ordinal preference, and a traditional hard computing method, stochastic system simulation, to tackle the difficult task of generating battle plans for military tactical forces. Planning for a tactical military battle is a complex, high-dimensional task which often bedevils experienced professionals. In fuzzy-genetic decision optimization, the military commander enters his battle outcome preferences into a user interface to generate a fuzzy ordinal preference model that scores his preference for any battle outcome. A genetic algorithm iteratively generates populations of battle plans for evaluation in a stochastic combat simulation. The fuzzy preference model converts the simulation results into a fitness value for each population member, allowing the genetic algorithm to generate the next population. Evolution continues until the system produces a final population of high-performance plans which achieve the commander's intent for the mission. Analysis of experimental results shows that co-evolution of friendly and enemy plans by competing genetic algorithms improves the performance of the planning system. If allowed to evolve long enough, the plans produced by automated algorithms had a significantly higher mean performance than those generated by experienced military experts.
No takes yet. Share an insight, caveat, or question.
Kewley et al. (2002) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: