Answers are grounded in this paper and cite their sources.
The pleasures and wonders of gameplay, as well as their deeper lessons, are being applied in fields beyond entertainment as diverse as psychological therapy, experience-based education, and design prototyping.
No takes yet. Share an insight, caveat, or question.
Swartout et al. (2003) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: