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The growing development of live game streaming industry has given birth to a new industry and brought huge benefits. However, live game streaming is still facing many unresolved intellectual property rights problems. First of all, this paper believes that the game pictures meet the conditions of originality, reproducibility and photography works belonging to the type of work, which can constitute the work in copyright law. The copyright of the work belongs to the game company or the producer, and the live streaming of the game without permission constitutes infringement. Whether the live streaming of the game under different circumstances constitutes fair use needs to use the three-step test method to analyze according to the situation.
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Liu et al. (2020) studied this question.
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