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September 1, 2001Digital Creativity

Rethinking agency and immersion: video games as a means of consciousness-raising

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GFGonzalo FrascaUniversidad ORT Uruguay

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Gonzalo Frasca (2001) studied this question.

synapsesocial.com/papers/6a70e2c2e71d69abee08eb9dhttps://doi.org/10.1076/digc.12.3.167.3225
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Also Consider

Synapse has enriched 2 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Computers as Theatre1993 · 1,252 citations
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