This article explores how adolescents layer literacies in and outside school. Findings from a longitudinal study of gaming in a public library, as well as data related to the use of Portal 2 in a New York City middle school classroom, reveal how the students created, showcased, analyzed, and experimented with online and offline artifacts and knowledge. By examining the ways youths collaboratively and independently moved about their various practices, the authors not only address characteristics of contemporary learning but also call for flexible opportunities for agentive and layered meaning making.
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Abrams et al. (2015) studied this question.
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