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Healthcare offers special opportunities for the application of game research and technology. This was evident in the presentations at the 2007 Games for Health Conference.One of the most important sectors seeing the impact of games is health. In 2004, with support from the Lounsberry Foundation and the Woodrow Wilson International Center for Scholars, the Serious Games Initiative started the Games for Health Project. The Serious Games Initiative focuses on all sectors, but after surveying many usage areas for games, we felt that health and healthcare had special opportunities for games.
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Ben D. Sawyer (2008) studied this question.
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