This Randomized trial investigates player sentiment paradox in game reviews, indicating complex player engagement.
Player reviews are often treated as direct signs of player satisfaction, but long-term engagement can be more complicated. This study investigates the playtime-sentiment paradox, where players continue playing a game for hundreds of hours while still expressing negative sentiment in reviews. We analyzed 559,290 Steam reviews from 60 games across 12 genres using RoBERTa sentiment analysis, polynomial regression, and TF-IDF analysis. Results showed non-monotonic relationship between playtime and sentiment, following an inverted-U trajectory with a peak around 50.2 hr. The paradox affected 5.24% of all reviews, with paradox players averaging 976.2 hr of playtime. Financial investment was observed to amplify the effect beyond temporal commitment alone. Behavioral patterns consistent with sunk cost fallacy, cognitive dissonance, love-hate relationships, and expert critique was identified at scale. Genre-level analysis revealed that the selected Live Service and Strategy titles exhibited the highest paradox rates, while Souls-like, Indie, and JRPG titles showed the lowest rates.
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Mudlapur et al. (2026) studied this question.
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