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This article presents ergonomic and design recommendations for metaverse learning environments in education, focusing on maintaining student attention. The study used the FrameVR platform to examine whether environmental design factors influence attention in virtual learning spaces. The analysis was based on Kaplan and Kaplan’s Attention Restoration Theory (ART), which suggests that exposure to natural landscapes can restore attention. The experiment involved 36 students who performed activities in three different environments: a closed space without windows (Environment A), a semi-open space with windows and landscape views (Environment B), and an open space with landscape views (Environment C). Results showed that open or semi-open environments are more suitable for tasks requiring focused or divided attention, while closed spaces are more effective for activities requiring concentration on specific stimuli. Overall, the findings indicate that well-designed metaverse environments can support engaging and effective teaching practices while promoting student attention and learning.
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Araújo et al. (2026) studied this question.
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