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He article presents a model forcareer guidance and professional self-determination of children of different age groups based on the principles of gamification, including target, meaningful, technological and effective components. The target component includes two types of goals: an overall goal and specific career guidance goals for each age.The The content component is a digital platform designed to record the digital footprint of each participant, which is formed in the process and as a result of developmental career guidance work. The technological component includes a set of game mechanics applied on the digital platform, which allow recording the number of classes attended by each user for each type of profession. The effective component is associated with the understanding of the effectiveness of career guidance and professional self-determination of children in the continuous education process.
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Yakovleva et al. (2020) studied this question.
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