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Virtual reality headsets are poised to become the next must-have tool for education, training, and research. Though a wide variety of devices are available in the virtual reality market, there is not yet a recognized leader for educational, research, or training-specific applications. Two headsets that are currently available, the HTC VIVE Pro and the Microsoft HoloLens, are recognized as robust and powerful tools; however, both devices have requirements for space and support that libraries will need to consider carefully when planning access and programming for virtual reality.
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Dorothy Ogdon (2019) studied this question.
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