Answers are grounded in this paper and cite their sources.
Research suggests that video games can foster deep engagement, critical thinking, and collaborative learning. To highlight how video games promote student achievement, we focus on a year 9 elective class in Australia. Our findings suggest that this games‐based class encouraged student learning and motivated students to develop advanced literacy skills, including critical analysis, creative writing, and programming.
No takes yet. Share an insight, caveat, or question.
Altura et al. (2015) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: