Key result
A relaxation state regression model based on frontal EEG features during virtual reality relaxation scenes achieved a mean accuracy of 81.46% using a model stacking method.
Why the study?
While VR relaxation therapy is known to be effective, few studies have quantitatively assessed the relaxation state.
Does virtual reality relaxation therapy improve relaxation state as measured by EEG and subjective scales in healthy students and patients with depression?
Observational (n=52)
Does virtual reality relaxation therapy improve relaxation state as measured by EEG and subjective scales in healthy students and patients with depression?
VR relaxation scenes effectively induce a relaxation state that can be quantitatively assessed using frontal EEG and machine learning models, showing potential as a non-drug treatment for depression.
Hypothesis-generating for EEG-VR relaxation monitoring; requires prospective validation before any clinical use.
Increasing social pressure enhances the psychological burden on individuals, and the severity of depression can no longer be ignored. The characteristics of high immersion and interactivity enhance virtual reality (VR) application in psychological therapy. Many studies have verified the effectiveness of VR relaxation therapy, although a few have performed a quantitative study on relaxation state (R-state). To confirm the effectiveness of VR relaxation and quantitatively assess relaxation, this study confirmed the effectiveness of the VR sightseeing relaxation scenes using subjective emotion scale and objective electroencephalogram (EEG) data from college students. Moreover, some EEG features with significant consistent differences after they watched the VR scenes were detected including the energy ratio of the alpha wave, gamma wave, and differential asymmetry. An R-state regression model was then built using the model stacking method for optimization, of which random forest regression, AdaBoost, gradient boosting (GB), and light GB were adopted as the first level, while linear regression and support vector machine were applied at the second level. The leave-one-subject-out method for cross-validation was used to evaluate the results, where the mean accuracy of the framework achieved 81.46%. The significantly changed features and the R-state model with over 80% accuracy have laid a foundation for further research on relaxation interaction systems. Moreover, the VR relaxation therapy was applied to the clinical treatment of patients with depression and achieved preliminary good results, which might provide a possible method for non-drug treatment of patients with depression.
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Zhang et al. (2021) conducted an observational in Depression and healthy individuals (n=52). Virtual reality relaxation scenes vs. Resting state (pre-EEG) was evaluated on Mean accuracy of the relaxation state (R-state) regression model. A relaxation state regression model based on frontal EEG features during virtual reality relaxation scenes achieved a mean accuracy of 81.46% using a model stacking method.
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