Two-phase trial reveals that a novel board game improves low-carbon dietary decision-making accuracy in university students, highlighting the efficacy of gamified environmental education.
To address challenges in low-carbon diet education, this study developed and evaluated the ‘EcoFood Challenge’ board game in an exploratory two-phase trial. It was tested with Taiwanese university students in two phases (Phase 1: n = 32 with educational materials; Phase 2: n = 29 with the board game). The game produced approximately a 39% improvement in complex dietary decision-making accuracy (p < .001), a substantially larger gain than observed in Phase 1, and both interventions increased LCA awareness. This pilot study demonstrates that the game is a practical tool for environmental educators, providing actionable insights for fostering pro-environmental behaviors.
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Chang et al. (2026) studied this question.
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