Theoretical analysis reveals shortcomings of computer-mediated instruction in classroom settings, highlighting activity centered design as a vital collaborative framework.
Computers have not yet had the profound impact on classroom practice that has been predicted. Given the proven potential of computer-mediated instruction, what can account for the lack of progress? This paper explores the theoretical underpinnings of many of the existing computer-mediated learning environments and suggests that the learning theories that lie behind them lead to designs that do not fit with nor change the basic participation structures of the classroom. We argue instead for Activity Centered Design (ACD), a model of design for Computer Supported Collaborative Learning environments, based on the following assumptions: that activity is mediated by cultural tools, that activity must be conceptualized on a number of interdependent levels, and that conceptual understanding is first established socially. We then critique our own existing learning environment, the Probability Inquiry Environment, from the ACD perspective.
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Gifford et al. (1999) studied this question.
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