Alzheimer's Disease (AD) is a condition that results in the slow deterioration of a person's memories and eventually their cognitive function. As this condition is so feared, there are several stigmas surrounding the disease. This article focuses on how neurogames, games that focus on neurological conditions where players play as either the patient themselves or alongside them and are developed for educational and entertainment purposes, may help address these stigmas and provide new means for expressing selfhood and consciousness. Before I Forget (2020) by 3-Fold Games, focuses on Sunita, a woman who has AD. The narrative of Before I Forget pushes back against AD stereotypes and re-centers the story to focus on Sunita and her relationships, rather than just her illness. Approaching neuorgames through the medium of hypertext emphasizes the gap-filling required by the player to understand the representation of AD symptoms and complicates the idea of selfhood with AD.
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Bonnie Cross (2025) studied this question.
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