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A real-time fingertip-gesture-based interface is still challenging for human–computer interactions, due to sensor noise, changing light levels, and the complexity of tracking a fingertip across a variety of subjects. Using fingertip tracking as a virtual mouse is a popular method of interacting with computers without a mouse device. In this work, we propose a novel virtual-mouse method using RGB-D images and fingertip detection. The hand region of interest and the center of the palm are first extracted using in-depth skeleton-joint information images from a Microsoft Kinect Sensor version 2, and then converted into a binary image. Then, the contours of the hands are extracted and described by a border-tracing algorithm. The K-cosine algorithm is used to detect the fingertip location, based on the hand-contour coordinates. Finally, the fingertip location is mapped to RGB images to control the mouse cursor based on a virtual screen. The system tracks fingertips in real-time at 30 FPS on a desktop computer using a single CPU and Kinect V2. The experimental results showed a high accuracy level; the system can work well in real-world environments with a single CPU. This fingertip-gesture-based interface allows humans to easily interact with computers by hand.
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Tran et al. (2020) studied this question.
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