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This study conducts a comparative analysis of e-sport video games and regular sports to clarify the differences between e-sports and regular sports.First, we examine the characteristics of "game," which is a superordinate concept including both video games and regular sports, based on the video game studies of K. Salen, E. Zimmerman, and J.Juul, and present the perspective of "rules as a form of game (game rules)" that leads to subsequent discussions.Then, we show that, in their meaning and function, game rules play an essential role both in regular sports and video games and identify the key difference between the two: the influence of physical laws in relation to the game rules.Finally, we use the framework of the four causes of Greek philosophy to examine how the position of the body in video games differs from that in regular sports.On the basis of this discussion, we conclude that in regular sports, not only rules but also physical laws influence the formation of games, and that in e-sports, the player's body is positioned only as the efficient cause of the game, whereas in regular sports, it is positioned not only as the efficient cause but also as the material cause.
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Hideki Takaoka (2025) studied this question.
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