Experimental investigation demonstrates the dynamics of emergent leadership and copresence in collaborative virtual worlds, highlighting how system resources shape group interactions.
The Collaborative Virtual Environments (Coven) project, a four-year European project launched in October 1995, designs and explores collaborative virtual environment (CVE) technology. It aims to investigate the feasibility of scalable CVE worlds through developing CVE systems and demonstrating prototype applications in a virtual travel rehearsal scenario. Our experiments in collaborative virtual environments investigated group behavior issues such as relationships between emergent leadership and computational resources, and the sense of presence and copresence among participants.
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Tromp et al. (1998) studied this question.
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