Synapse
⌘+K
Synapse
PulseExploreClubsResearchersJournals
Instagram
HomeClubsExplore
February 1, 2017Clinical Rehabilitation

Do virtual reality games improve mobility skills and balance measurements in community-dwelling older adults? Systematic review and meta-analysis

View Full Paper
Ask AI
Bookmark
Share

Authors

SNSilvia Gonçalves Ricci NeriJCJefferson Rosa CardosoLCLorena Fernández de la Cruz

Discussion

Loading...

Member takes

Overview

Key Points

Key points are not available for this paper at this time.

Cite This Study

Neri et al. (2017) studied this question.

synapsesocial.com/papers/6a7fa3fe37804d00d37851cahttps://doi.org/10.1177/0269215517694677
View Full Paper
Ask AI
Bookmark
Share

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Interactive Cognitive-Motor Step Training Improves Cognitive Risk Factors of Falling in Older Adults – A Randomized Controlled Trial2015 · 152 citations
  2. 2Virtual reality using games for improving physical functioning in older adults: a systematic review2014 · 248 citations
  3. 3A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial2012 · 186 citations
  4. 4Feasibility of Wii Fit training to improve clinical measures of balance in older adults2013 · 149 citations
  5. 5ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial2015 · 135 citations