Virtual environments that allow multiple participants to cooperatively interact present complex design problems. In this article, we describe the Close Combat Tactical Trainer (CCTT), a joint US Army-Loral project, which is the first fully distributed interactive simulation (DIS)-compliant training system development effort. This Army program's approach relies successfully on concurrent engineering, spiral development and usability engineering.>
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Mastaglio et al. (1995) studied this question.
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