Why the study?
Overall mindset about stress relates to health, performance, and well-being, prompting evaluation of virtual reality with real-time biofeedback to train a stress-is-enhancing mindset.
Does Stressjam (a virtual reality game using biofeedback) improve stress mindset in healthy participants and patients dealing with stress?
Population
111 healthy participants and 64 patients dealing with stress
Comparison
Stressjam VR game using biofeedback evaluated before and after session(s)
Design
Exploratory study
Authors
Loading...
Biofeedback VR was associated with improved stress mindset; hypothesis-generating and should not yet change practice.
Does Stressjam (a virtual reality game using biofeedback) improve stress mindset in healthy participants and patients dealing with stress?
A virtual reality game using biofeedback (Stressjam) may be useful in improving stress mindset in both healthy individuals and patients dealing with stress.
Maarsingh et al. (2019) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: