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Business simulators are frequently used in higher education for its pedagogical importance. The purpose of this survey is to know the opinion of the faculty staff regarding certain aspects of the game they use in their teaching, using the Macbeth (Measuring Attractiveness by a Category Based Evaluation Technique) approach. This research is supported in the multi-criteria analysis to obtain a classification of several simulation games in the role of its educational features. The methodology establishes a hierarchical order that will allow determining the optimum simulator valuing its pedagogical efficiency.
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Cuadrado et al. (2013) studied this question.
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