Purpose This paper aims to focus on the usefulness of a library version of the popular television show Jeopardy as an active learning technique for library instruction. Design/methodology/approach The review considers the effectiveness of Library Jeopardy as an active learning technique in one‐shot library instruction. Findings The benefits arising from the use of Library Jeopardy in the classroom are: it motivates students to actively participate in class and assume more responsibility for learning; it reinforces students' learning of information literacy concepts previously taught, and it adds variety to class sessions by providing a fun environment for instructor and students alike. Practical implications The focus on a game such as Library Jeopardy demonstrates that instruction librarians can reap the benefits of using this active learning technique as an additional mode of instruction. Originality/value This paper aids the discussion that educational games can be used as an active learning technique in library instruction.
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Billie E. Walker (2008) studied this question.
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