Alvin Goldman and I are on the same side of the broad debate between simulation theory and its rivals. I’ve learned a great deal from his rich and thought-provoking book, and we agree about many things. We are both simulation theorists who are attracted to the economy of simulating as opposed to theorizing (178–80), yet allow a role for theorizing within hybrid views of mindreading (43ff).2 We both believe that mindreading should be explained in ways that draw on philosophy, psychology and neuroscience and that are empirically exposed rather than purely a priori (3–5, 9). There are some points of outright disagreement, however, and some issues on which I am not clear about Goldman’s position. This commentary presents an opportunity to explore differences of approach within the simulation theory tent. My remarks are divided into four sections: Two Concepts of Simulation High-Level Versus Low-Level Simulation Mirroring, Control, and Simulation Self Versus Other: Egocentric Bias or Reality Bias? In this section, I will distinguish two ways of understanding simulation—in terms of resemblance and reuse. Although Goldman’s official account of simulation relies on the notion of resemblance, I’ll suggest that the notion of reuse may be implicit in his discussions as well. I’ll argue that the understanding of simulation in terms of reuse is the more fundamental one. First, I’ll give an exposition of Goldman’s official resemblance account of simulation. In the course of this discussion, I’ll point out two other distinctions that are related to the reuse/resemblance issue—a distinction between processes and outcomes of processes and a distinction between resemblance within one person and across persons. Second, I’ll examine Goldman’s ways of contrasting simulation and theory, which suggest an alternative account of simulation in terms of reuse. Finally, I’ll draw out the contrast between reuse and resemblance explicitly, and suggest that reuse is the more fundamental idea and should provide the generic understanding of simulation. Goldman begins by noting some ideas associated with simulation theory: of empathy, putting oneself in another’s place via pretend states, using one’s own psychology to mimic other minds, projecting from the first to the third person (17–20). He explains that a simulator uses processes of the same kind as the target uses in order to read the target’s mind: for example, uses decision-making mechanisms of the kind the target would use in decision-making, rather than factual reasoning mechanisms applied to the target’s mental states, which the target would not use in decision-making (34). He proceeds to distil a generic conception of simulation that involves copying and resemblance, which can be paraphrased as follows: Process P is a simulation of process P’ if, by definition, P duplicates, replicates, or resembles P’ in significant respects, and in doing so fulfils a purpose or function. (37) Mental simulations are simulations of mental processes. Simulation theories of mindreading hold that mindreading aims at simulation and hence at resemblance, not that mindreading always succeeds in producing a resemblance (38). Note that the official generic conception of simulation applies to processes, not the states that are their outcomes. In Goldman’s view of mental simulation, what and where are the entities that resemble one another? Both questions have dual answers. Officially, the resembling entities are processes, but Goldman also often talks of resemblance between the outputs of those processes: mental states and their contents.3 I’ll refer to this as the process/outcome duality in his discussions. For example, Goldman explains that, according to simulation theory (‘ST’), mindreading aims at simulation of, and hence at matching, the target’s mental states, although it may not succeed; pretend states may correspond only minimally to mental states of the target (38). ST’s aim is thus put in terms of matching states rather than matching processes. And we are told that the cognitive mechanisms that operate on pretend input states produce roughly the same sorts of output states as genuine nonimagined counterpart inputs produce (287; see also 283–286 on resemblance between pretend and real mental states). As Goldman recognizes (37), there is also an interpersonal/intrapersonal duality in his discussions. Simulative mindreading aims at resemblance between the processes or states of the mindreader and the target: interpersonal resemblance. But Goldman’s discussion also makes substantial reference to intrapersonal resemblance, for example, between experience of emotion and recognition of emotion by the same person. In another example of intrapersonal resemblance, the visualizing process is regarded as similar to the seeing process, and the content of visualizing is regarded as resembling the content of seeing (38). (Again, note how for visualizing, resemblance is applied both to processes and to the contents of states that are the outputs of processes.) Goldman distinguishes sharing of representations across and within individuals, and comments that sharing within individuals is the case that most interests him, as when pretend states are approximate equivalents of genuine first order states in the same person (211; see also 283–284). So far, I have highlighted two dualities in Goldman’s discussions. First, while the official generic conception of simulation is in terms of resemblance between processes, there is also discussion of resemblance between outputs of processes—mental states. Second, resemblance is applied both within one person, as between pretend and real states, or between emotion experience and emotion recognition, and also intersubjectively, between mindreader and target. Indeed, simulative mindreading appears to involve both applications of resemblance: the successful mindreader uses the same processes in himself both to experience and to recognize emotion, and his emotional processes or states are similar to those of his target. Or again, the successful mindreader generates pretend states in himself that resemble real mental states of his own, and that also resemble mental states of his target. The process/outcome duality and the interpersonal/intrapersonal duality are found throughout the book and contribute to a sense of ambiguity about the fundamental idea of simulation employed. I’ll now suggest that there are in fact two different concepts of simulation in play, which should be distinguished: reuse and resemblance. Both are in play, for example, in the general idea of using one’s own mechanisms on pretend states to mirror or mimic the minds of others, which Goldman regards as ‘[a] fundamental idea of ST’ (20). Ultimately, I’ll argue that the fundamental generic concept of simulation is reuse, not resemblance. The contrast between reuse and resemblance emerges from attention to another contrast, that between simulating and theorizing. My claim will be that reuse rather than resemblance is really the core idea that distinguishes simulating from theorizing. How does Goldman distinguishing simulating from theorizing? I’ll begin to answer this question by explaining how he does not distinguish them. He rejects the ideas that any body of information is a theory (25) or that any appeal to information, information–processing, or computation implies theorizing (34, 150, 175). While theorizing involves applying laws and making inferences from them, Goldman does not rely on a merely negative characterization of simulation as not involving laws in these ways (34). He aims for a positive characterization of simulation. ST typically invokes the use of mental processes by the mindreader, while theorizing invokes factual reasoning or information about mental processes (28–29, 40). This suggests that something like a use/mention distinction is fundamental to distinguishing simulating from theorizing (see also 177, 181). In response to Daniel Dennett’s argument that simulation collapses into theorizing since theorizing is needed to drive simulation, Goldman draws the important distinction between and simulation may a by applying the laws of a theory to a or that is about the target. In doing it does not use or the same of processes as its target but rather the target processes, using another This is not simulation in the sense that with it is by theorizing contrast, a simulating may resemble a target by using processes with the it theory about processes in order to use them. simulating is what with theorizing. For example, Goldman ST that use the same mental in mindreading emotion that use when emotion, theory theory that mindreading emotion information about emotion As of simulation in Goldman other the between for and for and the of in and This is that processes that are for one purpose are for to the reuse conception of simulation, what distinguishes simulating from theorizing is that information about a process is by that process, as opposed to by theorizing about the The of simulation as reuse is processes for emotion are for emotion, processes for seeing are for of processes is from resemblance between mental states, interpersonal mindreader and or intrapersonal real and pretend states in in the same process not produce similar states it is or and similar states can be by different There are two of in Goldman’s discussions of simulation. The implicit reuse conception on intrapersonal reuse of processes while the official resemblance conception on interpersonal resemblance of mental states that are the outputs of processes The reuse/resemblance distinction is by the fact that we may also appeal to intrapersonal resemblance between the outputs of processes as when Goldman that the content of visualizing resembles the content of And we may appeal to interpersonal of processes as when Goldman that mental processes for mindreading are of the same kind as those that produce the mental states of the target. these two are for of simulation. resemblance between a and a would not as simulation processes by that same person for reuse of process, be like simulations of a involve of a theory of to produce a the content of which is similar to that of And interpersonal of processes between mindreader and target does not for simulation intrapersonal reuse of the own mental processes is simulation that interpersonal between mental processes of mindreader and target from intrapersonal reuse of the own mental processes, not in some other the processes not reuse his own processes, are not the mindreader processes of the same kind as his I’ve that the two of simulation and which may to between the of reuse and resemblance, rely on simulation as reuse is a to argue that of simulation involving interpersonal resemblance of states also rely on simulation as reuse points of states between mindreading and target does not for simulation intrapersonal reuse of the own mental processes is The states of the same kind as his target’s is not his processes not reuse his processes. The case for the resemblance involving interpersonal resemblance of states, thus also relies on simulation as reuse. My point in this that reuse rather than resemblance is the core generic sense of simulation. is to distinguishing simulating from theorizing. resemblance, between processes or their output states, intrapersonal or does not for simulation the of intrapersonal reuse of this is implicit in Goldman’s own discussion, and his own concept of simulation as opposed to theory is in terms of reuse rather than resemblance. 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Susan Hurley (2008) studied this question.
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