Why the study?
Do VR simulations of amusement park attractions affect heart rate variability, tympanic temperature, and reaction times in elderly people?
Do VR simulations of amusement park attractions affect heart rate variability, tympanic temperature, and reaction times in elderly people?
VR simulations of moving vehicles may improve finger-foot reactivity and concentration in the elderly without significantly altering heart rate variability.
Answers are grounded in this paper and cite their sources.
VR simulations may speed elderly reaction times without HRV changes; hypothesis-generating, requiring RCTs before any clinical use.
We evaluated tympanic temperatures, heart rate variability, as well as finger and foot reaction times in elderly using VR simulations of amusement park attractions. The subjects were 8 elderly people (mean age ± S.D., 75±7 year, range 61–85 year), including four females. A roller coaster, swing ride, and rotating cart were used for the amusement park attractions. Subjects were requested to wear VR headsets, rest for 3 minutes, and then were asked to run through the same virtual amusement ride 3 times in a row, which takes 3 minutes and 30 seconds. After another 3 minutes of resting, the subjects were requested to answer a simulator sickness questionnaire (SSQ). In addition, PVT and PS-PVT were performed before and after the attraction rides. Results showed that HRV were not significantly different, but time phase change of tympanic temperature showed increasing trend ( P =0.095). As the results of SSQ, increasing trend of nausea was observed in roller coaster than rotating cart ( P =0.097). The results of PVT and PS-PVT showed that finger reaction time was significantly faster after the swing ride ( P =0.023) and foot reaction time was significantly faster after the rotating cart ( P =0.034). It is considered that the tympanic temperature increases when VR sickness occurs. Work performance improved after using VR simulations of amusement park attractions. It is suggested that the moving stimulus of VR vehicles improves finger-foot reactivity and activates concentration in elderly people.
No takes yet. Share an insight, caveat, or question.
Yoshida et al. (2022) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: