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August 24, 2026ACM Transactions on Applied Perception

Facing Yourself: A Proxemic Approach to Self-Dyadic Interactions in VR

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Authors

TWTony WolffAOAnne‐Hélène OlivierKZKatja Zibrek

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Overview

Dual-phase user study demonstrates that asynchronous self-interactions preserve realistic proxemics in virtual reality, indicating a scalable framework for modeling social behavior.

Key Points

  • To investigate whether asynchronous interaction paradigms in virtual reality preserve natural proxemic behaviors during self-dyadic social interactions.
  • Conducted a virtual reality user study where participants alternated between approaching and being approached by virtual avatars animated from their own prior movement recordings.
  • Analyzed proxemic outcomes across four interaction variables: participant gender, approach orientation, movement velocity, and perceived attractiveness.
  • Carried out a second user study evaluating perceived realism, behavioral authenticity, awareness, and interaction distance appropriateness using video comparisons of synchronous and asynchronous interactions.
  • Asynchronous interactions reproduced standard proxemic patterns, with female participants maintaining larger distances and exhibiting greater reactive displacement than males.
  • Frontal approach trajectories elicited significantly greater avoidance displacement compared to lateral approaches, with movement velocity actively modulating displacement magnitude and gender effects.
  • Avatars and movement profiles perceived as less attractive prompted stronger avoidance reactions, confirming that asynchronous paradigms preserve fine-grained social and spatial regularities.

Cite This Study

Wolff et al. (2026) studied this question.

synapsesocial.com/papers/6a8c009fbca056c88e6df64ehttps://doi.org/10.1145/3841190
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