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This book examines the role of serious games applications within healthcare and education to address the interests of both research and industry around the status of current and future developments. Disruptive technologies that have a high impact on business and society especially affect healthcare and education. In addition, the pace of development in these areas is increasing exponentially, driven largely by gamification and social media. It is for these reasons that, in the areas of patient engagement and public expectations, healthcare providers are looking to these applications for solutions to health-related problems.
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Ji‐Young An (2015) studied this question.
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