Single-case experimental design reveals substantial gains in number sense acquisition among middle schoolers with learning disabilities, indicating board games provide effective instruction.
This study examined the effectiveness of game-based activities in promoting number sense acquisition among middle school students with learning disabilities. A single-case experimental design was employed with three students, following a pilot implementation. The intervention consisted of structured board game-based instructional sessions designed to support number sense development. Effectiveness was evaluated through visual analysis and Tau-U effect size calculations. Findings indicated that all participants acquired number sense skills within a limited number of instructional sessions and followed up and generalized these skills during the follow-up and generalization phases. Tau-U analyses revealed large effect sizes across baseline–intervention, baseline–follow-up, and baseline–generalization comparisons. Social validity data obtained through semi-structured interviews with teachers and parents demonstrated that the intervention was perceived as effective, enjoyable, and worthy of further expansion. The results suggest that game-based interventions may serve as an effective and evidence-informed approach for supporting number sense acquisition in students with learning disabilities. Implications for practice and future research are discussed.
No takes yet. Share an insight, caveat, or question.
Ceylan et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: