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Adolescence is a period of transition from childhood to adulthood, defined by major changes in physical, behavioural and social plan. The interest of teenagers for computer technology is in a perpetual growing and shopping online is one of their favourite activities. The garment industry is extremely competitive in terms of virtual simulation, consisting of 3D virtual bodies, virtual garments and virtual try-on systems. The paper presents the advanced method of designing 2D patterns, started from the 3D surfaces, obtained by real scanning of several teenager bodies. The development of a jacket model for girls, by using Optitex software with its high-performance modules 3D Flattening, 3D Simulations and PDS, based on the anthropometric standard for children, SR 13546: 2012, will be presented. These modules enable the designer to preview the shape of the product and its fitting to the body dimensions, which offer the possibility of developing to an infinite number of clothing collections just by changing the characteristics of the material, various seams, accessories or colours.
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Popescu et al. (2021) studied this question.
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