Answers are grounded in this paper and cite their sources.
Virtual character is a significant application in the research field of technology‐enhanced learning. In this study, the concept of animal companions, ‘non‐smart’ virtual characters, is proposed as a way to encourage students to promote effort‐making learning behaviours. The two underpinning design rationales are first discussed followed by the description of the development of a practical application, the My‐Pet v2 system. A preliminary experiment was conducted to examine the system usability in terms of cognitive, affective and time‐on‐task characteristics. The results reveal that participants in the group using a complete version of My‐Pet v2 showed better quality of effort‐making learning behaviours. Some implications and future research directions are also discussed.
No takes yet. Share an insight, caveat, or question.
Chen et al. (2009) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: