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Behavioral experiment reveals preserved navigation despite severe geometric violations in virtual environments, suggesting spatial cognitive maps rely on sensorimotor or graph-like networks.
We investigate the relation between the physical world and its mental representation in the 'cognitive map', and test if this representation is image-like and complies with the laws of Euclidean geometry. We have developed a new experimental technique using 'impossible' virtual environments (VE) to directly influence the representational development. Subjects explore a number of VEs -- some 'normal', others with severe violations of Euclidean metrics or planar topology. We check if these manipulated properties cause problems in navigation performance. A consistent VE should be easily represented mentally in a map-like fashion, while a VE with severe violations should prove difficult. Surprisingly, we found no substantial influence of the impossible VEs on navigation performance, and forced-choice tests showed little evidence that subjects were aware of manipulations. This suggests that the representation does not resemble a two-dimensional image-like map. Alternatives to consider are sensorimotor and graph-like representations.
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Galbraith et al. (2009) studied this question.
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