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E-cigarettes are the most popular tobacco product among youth, yet existing prevention and cessation interventions are primarily adult-centered and adapted from general tobacco use, with limited evidence for their effectiveness in addressing youth e-cigarette use. This paper explores technology-based preventative measures targeting youth e-cigarette use by systematically reviewing 90 articles. Our findings highlight a significant research gap in youth-specific e-cigarette interventions, despite the increasing prevalence and associated risks. The most-studied vaping prevention method was based on virtual reality games, showing positive outcomes in terms of youth engagement. Overall, we emphasize the critical need for vaping-specific, youth-centered research and design to meet their unique needs in combating their e-cigarette use.
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Milkowski et al. (2024) studied this question.