Key result
Exergame-based dual-task training significantly improved general executive function (P=0.014), inhibitory control (P=0.037), and cognitive dual-task performance (P<0.001) compared to control.
Why the study?
Aging is linked to declining executive function and dual-task performance, and exergame training may enhance exercise adherence in older adults.
Does exergame-based dual-task training improve executive function and dual-task performance in community-dwelling older adults?
RCT (n=20)
Single-blind
randomly assigned
Does exergame-based dual-task training improve executive function and dual-task performance in community-dwelling older adults?
Exergame-based dual-task training over 12 weeks significantly improves executive function, cognitive dual-task performance, and community walking ability in older adults compared to home-based multicomponent exercise.
Answers are grounded in this paper and cite their sources.
May support exergame dual-task training in cognitive rehab; extends RCT evidence for combined physical-cognitive interventions.
Objective: Aging is associated with decline in executive function that may lead to reduced dual-task performance. Regular exercise has been recommended for promoting or maintaining mental and physical health in older adults, yet only a fraction of older adults exercise regularly. Exergame training may have the potential to enhance exercise adherence. Therefore, the aim of this study was to examine the effects of exergame-based dual-task training on executive function and dual-task performance in community-dwelling older adults. Materials and Methods: This was a single-blinded, randomized-controlled trial. Twenty community-dwelling older adults were recruited and randomly assigned to one of two groups. All participants completed 36 trainings, including three 60-minute sessions/week over 12 weeks. Participants in the experimental group received exergame-based dual-task training, while those in the control group received home-based multicomponent exercise training. Measures of executive function, dual-task performance, and community walking ability were assessed before and after the intervention. Results: Significant group × time interactions (P = 0.000–0.027) with large effects were found in all selected outcome measures. Compared with the control group, the experimental group improved significantly in measures of general executive function (P = 0.014), inhibitory control (P = 0.037), cognitive dual-task performance (P < 0.001), and community walking ability (P = 0.002). Enhanced general executive function was highly correlated with either improved motor dual-task performance (r = 0.674) or improved cognitive dual-task performance (r = −0.701). Conclusion: These results suggested that exergame-based dual-task training improved both executive function and dual-task performance in older people. These positive effects could be transferred to enhance community walking ability. Clinical Trial Registration number: ACTRN 12617000095369.
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Wang et al. (2021) conducted an RCT in Decline in executive function (n=20). Exergame-based dual-task training vs. Home-based multicomponent exercise training was evaluated on Executive function, dual-task performance, and community walking ability (p=0.000-0.027). Exergame-based dual-task training significantly improved general executive function (P=0.014), inhibitory control (P=0.037), and cognitive dual-task performance (P<0.001) compared to control.
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