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September 3, 2026Journal of Applied Research in Higher Education

Gamified learning in higher education: associations with student motivation and perceived academic performance

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Authors

NNNashir NgoobiRARobale Haji AbdiNHNor Azilah Husin

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Overview

Cross-sectional survey demonstrates positive associations between gamified learning, motivation, and perceived performance in undergraduates, highlighting effective instructional design.

Key Points

  • To examine the relationship between gamified learning practices and undergraduate students' motivation and perceived academic performance in higher education.
  • Conducted a cross-sectional survey of 311 undergraduate students with prior exposure to gamification.
  • Assessed experiences with common game elements alongside self-reported motivation and academic outcomes using correlation, regression, and ANOVA techniques.
  • Students reported positive motivation and academic outcomes, with a strong correlation identified between motivation and perceived performance.
  • Perceived academic performance did not differ significantly across undergraduate class years.
  • Badges, points, and quizzes were identified as the most frequently experienced gamification features.

Cite This Study

Ngoobi et al. (2026) studied this question.

synapsesocial.com/papers/6a993643636c6408cfa7f2f8https://doi.org/10.1108/jarhe-12-2025-1180
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