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Qualitative study reveals enhanced student engagement and motivation alongside varied academic achievement in undergraduate students, highlighting the need to address technical and equity challenges.
This qualitative study investigates the experiences and perceptions of undergraduate students within gamified learning environments. Utilizing a phenomenological approach, semi-structured interviews were conducted with 15 participants from diverse academic disciplines. Thematic analysis revealed that students generally perceived gamification positively, citing increased engagement and motivation as key benefits. Personalization options and clear goals were identified as significant factors influencing student engagement, while the impact of gamification on academic achievement varied among participants. Challenges such as technical issues and concerns about equity were also noted. These findings contribute to theoretical understandings of motivation and engagement in educational contexts and have practical implications for educators and policymakers seeking to optimize the effectiveness of gamified learning approaches in higher education. Further research is needed to explore the long-term effects of gamification on student outcomes and address associated challenges.
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Ioannis Berdousis (2024) studied this question.
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