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July 20, 2024World Journal on Educational Technology Current IssuesOpen Access

Exploring gamified learning: student engagement and academic achievement perspectives

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Authors

IBIoannis Berdousis

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Overview

Qualitative study reveals enhanced student engagement and motivation alongside varied academic achievement in undergraduate students, highlighting the need to address technical and equity challenges.

Key Points

  • Gamified learning environments increase student engagement and motivation, though observed impacts on academic achievement vary across diverse disciplines.
  • Phenomenological approach with semi-structured interviews of 15 undergraduate students reveals that personalization and clear goals enhance engagement.
  • Thematic analysis highlights technical issues and equity concerns in higher education, indicating that educators must address persistent implementation challenges.

Cite This Study

Ioannis Berdousis (2024) studied this question.

synapsesocial.com/papers/68e5fa6bb6db64358758ee66https://doi.org/10.18844/wjet.v16i3.9308
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Gamified learning in higher education: associations with student motivation and perceived academic performance2026
  2. 2Harnessing Gamification in Digital Classrooms: Enhancing Student Engagement, Motivation, and Cultural Inclusivity in Education2025 · 1 citations
  3. 3Gamification and Student Engagement: Evidence, Challenges, and Future Directions2025 · 2 citations
  4. 4Gamification: An Experimental Study on Enhancing Academic Achievement and Student Engagement in Higher Education2024
  5. 5From Engagement to Achievement: How Gamification Impacts Academic Success in Higher Education2025 · 20 citations