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September 5, 2026Behaviour and Information Technology

Taking an affordance approach to evaluate social virtual worlds in remote learning contexts

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Authors

JBJakki O. BaileyUniversity of New HampshireSYSally YouThe University of Texas at AustinAWAndrea Stevenson WonCornell University

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Overview

Repeated-measures study demonstrates that access devices alter social affordances in virtual worlds for remote students, highlighting design needs for mixed-device education.

Key Points

  • Investigate how device capabilities influence students' perceptions of social affordances and interpersonal interactions in social virtual worlds during remote learning.
  • Employed a repeated-measures design analyzing 224 diary entries from 68 students participating in remote courses.
  • Evaluated student experiences across multiple user devices, including virtual reality (VR) headsets, desktop/laptop computers, tablets, and mobile phones, using an affordance framework.
  • Device capabilities substantially altered students' social experiences across all identified affordances, specifically shifting the functional meaning of embodiment, navigation, sensory experience, interactivity, and content creation.
  • Hardware type dictated whether embodiment served to understand peers or primarily support self-presentation, and whether navigation operated as a shared social activity or simple digital transportation.

Cite This Study

Bailey et al. (2026) studied this question.

synapsesocial.com/papers/6a9bd3c76b95aff0620eaf0fhttps://doi.org/10.1080/0144929x.2026.2726481
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