Answers are grounded in this paper and cite their sources.
Background Communication is essential in palliative care, yet nursing students often struggle in end-of-life (EoL) settings. We evaluated SG-EoL, a gamified simulation to enhance verbal and non-verbal communication. Methods In a randomized controlled trial ( N = 41), SG-EoL was compared with a quiz. Students completed pre/post simulations with a standardized patient; empathetic verbal responses and non-verbal behaviors (nodding, eye gaze, forward leaning) were timed. Results Forward leaning increased in the intervention group ( p =. 02); no significant changes were found for verbal communication, nodding, or eye gaze. Conclusions SG-EoL improved one non-verbal behavior but not overall communication. Adding feedback, visual cues, and debriefing could enhance learning.
No takes yet. Share an insight, caveat, or question.
A 2025 study studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: