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Virtual reality (VR) industry has been growing explosively as one of the versatile technologies that may lead ICT industry of next generation.As this technology develops at a fast speed, educational environments for children and educators also change very quickly.However, one of the main problems with virtual reality as a learning tool for art is that there are hardly any theories or models upon which to build a foundation and justify its application.In this study, a possibility of art education applying VR technology that may express a sense of space and interaction for the users was analyzed.As interactive media art works using VR provides a new sense of space, a new meaning that was not experienced by the audience in the past could be delivered.Delivery mode of a new meaning could be also used for art education effectively.Art work applying VR technology was observed and based on this result, an effect of VR technology on art education was researched.The art environments support interaction between educators and learners and enable multiple simultaneous participants to access graphically built 3D environments, interact with digital artifacts and various functional tools and represent themselves through avatars, to communicate with other participants and engage in collaborative art learning.The goal is to establish an e-technology rich augmented art learning environment to create a more effective e-learning communities of practice.
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Nam et al. (2018) studied this question.
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