Simulation study demonstrates rapid 3D gas dispersion modeling across indoor and urban environments using GPU-accelerated voxels, indicating viable integration into interactive digital twins.
The increasing complexity of environmental analysis requires new approaches for interactive-scale simulation across indoor and urban spaces. While computational fluid dynamics (CFD) models provide detailed representations of gas dispersion and aerosol transport, they are often computationally intensive for interactive environmental analysis and integration into digital twin platforms. This pilot study presents a GPU-accelerated voxel simulation framework for modeling three-dimensional gas dispersion and aerosol transport using structured voxel representations derived from BIM, LiDAR, GIS, and other 3D built-environment datasets. The framework provides physically informed, CFD-inspired simulation at sub-meter to meter-scale spatial resolutions while maintaining interactive runtime performance suitable for building management, ventilation analysis, environmental monitoring, hazard assessment, and emergency response applications. Transport dynamics are modeled using a discretized advection–diffusion formulation incorporating airflow-driven advection, diffusion, source emissions, and voxel-level sink mechanisms. A key contribution is the development of a voxel-native GPU-parallel computational architecture implemented in Python 3.10.20 using Taichi kernels. Prototype simulations and comparative validation against a benchmark ANSYS Fluent 20.1 simulation demonstrate stable transport behavior, encouraging agreement with the CFD solution, browser-based three-dimensional visualization, and efficient execution on commodity GPU hardware. Experimental scenarios include a voxelized three-story Industry Foundation Classes (IFC) building model comprising approximately 34.5 million active voxels (582×382×155 voxels) and an urban-scale 3D city model spanning approximately 300×300×150 m and containing up to 13.9 million active voxels. Simulations containing tens of millions of voxels were completed within minutes on a single consumer-grade GPU, demonstrating the scalability of the framework. These results demonstrate that the proposed framework provides an efficient voxel-based approximation of gas dispersion suitable for interactive environmental analysis and can support future integration with digital twin and AI-assisted environmental simulation systems.
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Xu et al. (2026) studied this question.
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