System design evaluation demonstrates hands-free digital embroidery simulation in diverse users, indicating improved accessibility for motor-impaired individuals.
This paper deals with problems related to craft software development oriented to handmade embroidery, created as a simulation of the stitching process by following the needle movement path. The paper focuses on human-computer interaction of the application involving gaze- and voice-based interaction to ensure hands-free control of the embroidery process. This approach allows users with physical disabilities to apply the software on the one side; on the other it speeds up the workflow for users without disabilities. Gaze and voice-based interactions are part of whole system architecture. The presented work demonstrates that interaction technologies can be combined with technique-aware embroidery simulation to support inclusive participation in digital craft environments and to facilitate the preservation and sharing of traditional embroidery knowledge.
No takes yet. Share an insight, caveat, or question.
Bozov et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: