Survey study finds perceived usefulness and flow experience mediate generative AI continuance in tourists, highlighting the dual value of interactive planning tools.
This study examines whether perceived interactivity is associated with tourists’ continuance intention toward generative AI travel assistants through two parallel post-use evaluations—perceived usefulness and flow experience—while accounting for individual technology-related dispositions. Drawing on the Stimulus–Organism–Response (S–O–R) framework, the model conceptualizes perceived usefulness as a cognitive–instrumental evaluation and flow experience as an experiential–absorptive evaluation, while examining personal innovativeness in information technology and technology anxiety as focal moderators, selected on theoretical grounds, of the interactivity–flow and interactivity–usefulness associations, respectively. Data were obtained through a purposive online survey of 853 tourists with prior experience using generative AI for travel-related purposes, and the proposed relationships were tested using partial least squares structural equation modeling (PLS-SEM). The findings show that perceived interactivity is positively associated with continuance intention, perceived usefulness, and flow experience. Both perceived usefulness and flow experience are positively associated with continuance intention and exhibit significant indirect associations between perceived interactivity and continuance intention when estimated simultaneously. The indirect association through perceived usefulness is numerically larger than that through flow experience, while the remaining direct association is consistent with the two evaluations providing a complementary but non-exhaustive account of continuance. Personal innovativeness is positively associated with flow experience, and the positive interactivity–flow association is estimated to be stronger at higher levels of personal innovativeness. Technology anxiety is negatively associated with perceived usefulness, and the positive interactivity–usefulness association is estimated to be weaker at higher levels of technology anxiety. Although statistically significant, both interaction magnitudes are small and therefore provide limited rather than strong evidence of association-specific heterogeneity across tourists. The model demonstrates moderate explanatory performance and positive but limited benchmark-relative out-of-sample predictive relevance. The study contributes to research on generative AI-enabled tourism by showing that perceived interactivity is concurrently associated with distinct and nonredundant instrumental and experiential forms of post-use value, each of which retains a separate association with continuance intention. This dual pattern is particularly relevant to travel decision-making, in which tourists frequently navigate complex and interdependent choices under experiential uncertainty while remaining engaged in an evolving planning process. Within the S–O–R framework, the study specifies a context-bound dual-evaluation account of generative AI post-adoption rather than claiming that the inclusion of additional mediators or moderators constitutes a general extension of the framework. The findings offer general practical considerations for designing generative AI travel assistants that combine responsive interaction with functional value and engaging user experiences. However, disposition-specific design and segmentation implications should be treated as tentative given the small interaction magnitudes.
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Ahmed Abdulaziz Alshiha (2026) studied this question.
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